The Division lets you turn off lighting effects to increase framerates o

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One of the major differences between PC and console versions of a game has always been the ability to tweak settings. On PC, you can typically change screen resolution and all manner of visual effects to improve the overall look (more effects) or the speed (less effects) of the game. On consoles, you don’t get such options. The game has a final look and speed, and you’re stuck with it for better or for worse.With the PS4 and Xbox One, that is slowly changing. The Last of Us Remastered on PS4 included the option to run at either 30fps or 60fps. The trade-off was a lack of high-resolution shadows with the 60fps setting enabled. For Tom Clancy’s The Division, Ubisoft is set to allow console gamers to disable lighting effects as a way of increasing the framerate.This feature was revealed during a gameplay video on Team Epiphany’s YouTube channel where they were also discussing the game with one of the developer’s from Ubisoft Massive. You can hear them discuss it at the 14m 10s mark.This feature apparently wasn’t available in the recent beta, but will make it into the final game. It will be interesting to see how much of a difference it makes to gameplay, and what the default setting will be. Could we see the PS4 and Xbox One versions ship set at 30fps with the visuals turned up to max, then an option to disable effects and run at 60fps? We could also see a split, with the PS4 able to run higher framerates than the Xbox One, or more effects are turned off on the Xbox version to reach 60fps.I doubt anyone will be complaining about such options being available. Giving gamers a choice should be encouraged, because ultimately it’s the gameplay you enjoy with the visuals fading into the background after the initial “wow, this game looks great.”

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